Daidoji Iron Warrior

The skills of the Doji and the Kakita have raised the Crane into their position as masters of the court, but when words alone cannot attain victory; it is the strength and the courage of the Daidoji Iron Warriors that carry the day. The Daidoji have always considered themselves the silent steel of the Crane, and that perception is not inaccurate. The Daidoji Iron Warriors are both the rank and file and the heavy infantry of the Crane armies, comprising a sizeable portion of the Clan's first army and the majority of the second. They also serve as yojimbo, and this duty is the one most often ascribed to the Daidoji, even if it is but one of their many roles.

The Daidoji are a versatile group, with Techniques that emphasize both enduring the damage of one's opponents and protecting their charge. This fighting style is not exclusively protective, however, and it allows an Iron Warrior to fight defensively in a skirmish to great effect.

Daidoji Iron Warrior [Bushi]
 * Benefit: +1 Agility


 * Skills: Battle, Defense 2, Iaijutsu, Kenjutsu (Katana), Kyujutsu, any one Skill


 * Honor: 6.5


 * Outfit: Light or Heavy Armor, Sturdy Clothing, Daisho, Heavy Weapon or Polearm, Traveling Pack, 10 koku

Rank One: The Force of Honor
The Iron Warrior serves as the shield of his clan, defending the honor and homes of the Crane. You gain a bonus of your Honor Rank (rounded down) minus 4 to your Wounds at each Wound Rank, to a minimum bonus of one. (Thus at Honor Rank 6.5, you gain a bonus of  2 Wounds to each Wound Rank.) Additionally, you gain a bonus of +1k0 to the total of all attack rolls while in the Attack Stance.

Rank Two: The Shield of Faith
The Iron Warrior truly believes that his work serves a higher purpose. When you perform the Guard Maneuver, the benefits last for an additional Round. Additionally, the Armor TN bonus of the Guard Maneuver is increased by 5. (This bonus applies to both your Armor TN and your target's Armor TN— thus, you suffer no TN penalty when Guarding, and your target gains a bonus of +15 to his Armor TN instead of +10.)

Rank Three: Strike Beneath the Veil
The Daidoji is an intractable foe, devastating to face under any circumstances. You may make melee attacks as a Simple Action instead of a Complex Action while in the Attack Stance.

Rank Four: Vigilance of Mind
The Iron Warrior is always on the lookout for dangers. You may spend a Void Point during the Reactions Stage to target an opponent who has attempted to strike at either you or the target of your Guard Maneuver during the Round. You gain a bonus of +2k1 to the total of all attack and damage rolls against that opponent during the next Round.

Rank Five: To Tread on the Sword
When the Iron Warrior fights to protect his charge, he will continue on long after others would perish. You may spend two Void Points as a Free Action when someone declares an action against the target of your Guard Maneuver. You become the target of the action instead (if it would be a legal action— GM's discretion in questionable instances). You also gain one Free Action that you may use immediately for the sole purpose of moving toward the target of your Guard Maneuver. If you cannot reach your target, this Technique has no effect.

Alternate Paths
Daidoji Trading Council - Rank 3

Asahina Archers  - Rank 4